
We are now completely in the afterglow Silk Song– after years of building, sense, conspiracy theoriesand ill-advised daily newscasts, Team Cherry’s long-awaited Hollow Knight “sequel” landed and was… well, just a very good game. More importantly, one that stood on its own eight legs. Part sequel, part standalone journey through a completely new kingdom.
According to Team Cherry, this was not only intentional, but also a tactic that the developer will use in the future. That is, if they ever made a new Hollow Knight game. This follows from the interview contained in paperback guide for the Australian Center for the Moving Image (thanks, GamesRadar+).
However, Gibson also notes that “I don’t think you’d feel like you’d missed out on anything by going back to the original game after playing Silksong. And if there were others, we’d hope they’d all follow the same pattern – that a series is all games that just exist side by side.”
Please note that this interview is apparently dated before The premiere of Silksong (earlier the creators talked about their hopes for its premiere), but it’s interesting to hear the word “never” there. Six years passed from the announcement of Silksong – probably more since the beginning of development – before it finally emerged into the world. And if I spent six years doing something, I might want to do something else too.
It’s also not surprising that Gibson wanted the games to be self-contained. Sequels don’t seem to be part of Cherry’s style – I mean, hell, even Silksong was originally supposed to be DLC for Hollow Knight and we all knew how that ended.
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