Someone finally came up with a random counterattack

Fragpunk


If someone asked me how to make a counterattack 2 more free, while keeping their characteristic traps-bombs, saving, quiet walks, low time-first I would ask why they were trying to force a square knot to a round hole.

There is no such thing as going back and “relaxing” from the CS2 round. These are extremely difficult, absolutely punishing mistakes, the missiles do not shoot straight and so like millions of players. A few tried, and everyone learned that throwing a towel over a sweaty CS2 shooting risks the erosion of its attractiveness as long as you can do a call of duty.



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