Just like in real life, digital people are occupying worlds Sims 4 They have needs that must be met, otherwise they will not be happy and probably something bad will happen. Potentially Really Bad, like death. Fortunately, satisfying the needs of your Sims is not the most complex matter-naked digital people are not as complicated as real people. Despite this, a little knowledge goes a long way, and you will find more than a bit of knowledge below, when we decompose, how the needs work and how to do the best with them, regardless of whether it will be thanks to the activities in which SIM take part, or permanent rewards from all life, which allow them to completely ignore them. Let’s immerse ourselves inside.

Sims 4 needs list
Hunger
- Solution: Eat food
- Related benefits: Barely hungry and forever full
If your card does not eat food, it will become hungry. If they still do not eat food until their hunger is completely exhausted, they will soon starve or, if they are a child, will be taken by children’s protection services and adopted by another family. Because the rates are quite high with this, Hunger is the only need with which your SIM has, with which you absolutely have to take care of every time, because this is the only starting need that guarantees killing SIM, if it is not resolved. So don’t forget to make your card eat.
There are two reward benefits that will greatly facilitate hunger, much easier. Almost hungry (4000 prize points) will significantly reduce the exhaustion indicator of your hunger, and forever full (10,000 prize points) will make the hunger no longer exhausted.
Energy
- Solution: sleep, drink caffeine
- Related benefits: Rarely sleepy, never tired
One of the most annoying aspects of human life is the consistent need for sleep, and your Sims are no different from the fact that in this respect. The Sims must relax, and if they are tired, they will be worse in all the tasks they try, gain skills slower than usual, and have an increased risk of injuries during some tasks, such as rock climbing and construction works. Sleeping is the best way to supplement the energy indicator. You can also drink coffee for an explosion of energy, but this is only a temporary solution-finally they will have to sleep. Vampires have two additional resting methods: sleeping in coffins and dark meditation.
Fortunately, the rates for this need are quite low-if your SIM energy bar is exhausted to the end, they will simply faint on the floor, and otherwise they will be good except for a temporary negative mood. But there Is One great danger: if the Sim runs out of energy and faints while swimming, they will drown.
There are two awards from unlocking energy aspirations. Rarely sleepy (4000 points) will make the SIM energy meter much slower and never tired (10,000 points) will completely remove the need for your SIM sleep. Similarly, a fully improved vampire does not have to sleep, except for completing the energy of vampires.
Bladder
- Solution: Use the toilet
- Related benefits: Steel bladder
After eating SIM, food waste must go somewhere, and hopefully there is a toilet somewhere-use the toilet will completely complement the bladder meter. The only real risk in this need is SIM buying pants, which makes them dirty, smelly and embarrassed.
The steel prize of bladder aspiration (2000 points) will make the bladder meter much slower. Almost hungry and forever, full advantages also help in need of a bladder, because this need only decreases when your SIM eats food-they will not have to use the bathroom if they never eat. Or you can approach this problem from a different direction with a shameless reward (2000 points), which will make your SIM not mind buying.
Hygiene
- Solution: take a shower, brush your teeth
- Related benefits: Antiseptic, forever fresh
When your SIM deals with its business, he will gradually become more dirty and smelly, and this process will go faster if he performs vigorous actions, such as exercise or performing woohoo-lub by buying pants. The bath will completely deal with this need, and SIM can also wash his teeth or wash your hands to get a slight increase in the hygiene meter. If you have a packet of washing items and you have placed laundry machines on the SIMA home plot, they will also have to wash clothes that will dirty like their bodies.
The need for hygiene can be softened using two benefits of the aspiration prize. Antiseptic (3000 points) will make the hygiene meter reduce more slowly, and forever fresh (8000) will prevent you from bathing.
Game
- Solution: Do things that your SIM likes
- Related benefits: Carefree
Like you, your Sims have to do things to have fun, otherwise they lost their mind-lub, and more precisely, they will be really tense and orner. But the solution is quite uncomplicated: your Sim just has to do something he likes. The options are quite unlimited because they can play video games, play with their pets or children, play competitive games such as sport or chess, and hobby classes such as fishing, swimming and exercise, will satisfy the fun, if your card actually likes it. You can look or choose SIM preferences in Create-A-Sim if you are not sure what they like.
But even you don’t really have to figure it out, because if you let Sim act autonomously, it will almost always cope with it yourself. Searching for funny things seems to be the main mode of work for autonomous Sims.
If you do not want to have fun, a carefree aspiration prize (2000 points) will prevent your sim ever tight, which negates the effects of low levels of fun.

Social
- Solution: Talk to other sims or toilet
- Related benefits: Independent, I don’t need anyone
The Sims are very social beings, just like us, and spending time with other people is a key part of their lives. If your SIM’s social meter is exhausted too far, they become mutually sad and depressed until they talk to someone. Actually, going outside and directly interaction with other SIM or inviting SIM to spend time is probably the most obvious solution, but there is really no need for personal interaction-contact with others on a computer or social media will also raise your social counter. And if you want to get Really Limited about this, your SIM can get a talking toilet in construction mode and make friends with it, removing the need to deal with other people.
An independent lifetime reward (2000 points) will make your social need run much more slowly, and no one will (5000 points) will completely note this need.
Vampire gaps
- Solutions: Wear an umbrella and drink plasma with sims, fruit or plasma
- Related benefits: Tame desire, sun resistance
Vampires have two unique needs that ordinary Sims do not do: they must drink plasma from other Sims (this is replaced by hunger) and do not have to stand in direct sunlight, or they will suffer and eventually die. Sunny light is quite easy to cope-it just wears an umbrella, and your vampire SIM will use it when it goes outside during the day.
Plasma is more complicated, because drinking from other Sims is generally wrinkled, even if it does not harm them technically-and if it becomes too thirsty, your SIM will temporarily become wild and randomly attacked another SIM card. If you don’t mind hitting the reputation, drink, but if you want your SIM to remain in good relations with people, there are two alternative and mild plasma sources: buying plasma packages on the computer and collecting plasma fruit from a plasma tree. Plasma trees grow wild in a forgotten empty cavity and you can use plasma fruit to plant your own plasma trees.
The vampire skill tree has advantages that can permanently cope with both of these gaps, although unlocking will take some time. People hanging thirst, vampire skills at the maximum level, will make your SIM never have a negative response to thirst. And the sun resistance is a skill at the fourth level with three levels that will allow you to become Daywalker.
Syrena hydration
- Solution: Drink water, bathe, swim
- Related benefits: Forever fresh
Even in human form, siren must remain moist thanks to the needs of hydration, which replaces hygiene for this particular form of being. But because it uses a hygiene meter, your Sims sirens will not die because of dryness, they will simply be very tense and annoyed and will not be able to use their abilities specific to the siren. However, this is easy repairs: sirens can increase hydration with any water -related activity in addition to sitting in a hot tub. So there will be a bath, swimming or drinking water.
Forever Fresh Profit, which permanently solves the need for hygiene, will have the same impact on the hydration of the siren.
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