Last week, Blizzard Entertainment announced full details The upcoming event with a limited time between Diablo 4 AND Diablo Immortal AND Berserklong -acting dark fantasy manga created by late Kentaro Miura. Starting from May 1 Diablo Immortal and May 6 for Diablo 4Players will be able to collect cosmetics on the subject of characters and weapons inspired by Mana, which first began the publication in 1989.
On Monday, Polygon participated in an interview at the Round Table from Viviane Kosta and Emil Salim, the main artists Diablo 4 AND Diablo ImmortalAccordingly, to discuss the process of adapting the iconic Miura universe to set Diablo, how they chose which characters and monsters stand out from the manga, and how the original works of Miura art inspired them not only when working on the crossover in the game, but as the artists themselves.
“We really saw that it was a natural fit from the very beginning,” said Salim. “Fits diablo at the level of history; history Berserk It’s really, really dark. This is a dark fantasy, it is full of violence, endless war, desperation, so it is perfect for us. And then on the visual side it is also a perfect fit. Kentaro Miura’s works by Berserk For many, many years they have already had a huge impact on many dark fantasy artists. And so for us, in Diablo Immortal The team, when we first received confirmation that it would be so BerserkWe were very excited. We already had as many ideas as, Oh, we can do it and we can do it. So yes, the whole process was really easy, because both brands complemented each other so well. “
“I would say that in terms of challenges compared to previous cooperation in Blizzard IPS I would say that educational experience was past, in which this time we allowed us to make better decisions to make sure that we can honor both IPS at the same time,” Kosty said. “We really wanted to emphasize and pay tribute Berserk In addition to remaining faithful to our game. “
Asked how the team went from the colossal cast of the manga character on the crossover, Salim and Kosty were delighted to explain in more detail. “I spent very early with Vivian and thought about our process very early; we compared it to the buffet,” said Salim Polygon. “It was like a buffet of characters, feature points and weapons and everything we could think about, so of course we can’t do everything. So on the modal side we decided to focus on the golden age, which is the first to cause guts, the whole journey of the main heroine for the rest of the Manga series. [gave] Many fun materials, including an eclipse, which resembles the climax of the Golden Age. So, for example, in Diablo ImmortalWe were able to use the eclipse as the main motif of our struggling bane event. There are many others, for example, even the first battle of Nosferatu ZODD. It was so significant for the manga. The possibility of recreating the original battle for the fight against the boss in cooperation was very significant to us. “
When asked about their thoughts on the Heritage of Kentaro Mury and the influence of his works of art, both Salim and Kosty were equally passionate and enthusiastic in their assessment of Miura’s talents as an illustrator and storyteller. “I feel like the movement, action and emotions presented, and I think that it just hit me the most difficult, because I really feel frustrated in courage,” said Kosty. “Or when he waves his sword and cutting things, you can really feel how fast he is, how pure his fencing is. I think that this is how he hits me as an artist, I can feel that I felt him [brushstrokes] And this makes me go very well. “She particularly complimented Miura for his stroke markings, which she and the rest Diablo 4 The artistic band tried to emphasize in character models, especially in the textures of the Skull Knight and Griffith Armor cape.
“For me, Kentaro Miura’s work has influenced me since I was very, very young,” says Salim. “I can go back: in this way I learned to draw a human face. I found out about the design of weapons, the armor design, before I knew that there is such a thing as a weapon design or armor design or that people actually earn on what is crazy. I learned how to draw horses, and I know that it sounds absurd, but if you are huge, huge, great fans. BerserkYou can almost see how his work in a sense has become even better over the years. Starting from the golden age and how he renders people to Millennium Falcon Arc, he matured so much. In addition, how movement is another thing that, as a very young artist, I have learned to use inkjet work and how to use feathers to convey movement, and how he can almost choreographed his battles through the image on the manga website, which is crazy. It is really difficult to convey. There is no animation; It’s a book, it’s manga. So yes, it’s really well done. “
Diablo Immortal AND Diablo 4 Players will be able to find out how the Blizzard artistic group managed to revive the characters and concepts of Kentaro Mury when cooperation is launched.
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