Paradox Date Stellaris 4.0, “Phoenix update” to attract new players and improve performance

Paradox Date Stellaris 4.0, "Phoenix update" to attract new players and improve performance


Paradox announced that 4x strategy game StellarisAnother serious review will start on May 5, together with the DLC Biogenesis package. The latter he adds Live spacecraft along with new citizens, features and megastructures, but I am more interested in updating 4.0, which means “Phoenix update” because it aims to review the performance problems related to the performance of 4x updates to revive, while introducing “tips and tempo”.

On the surface it does not sound as exciting as live spaceships, I will give you, but this is a 4x game, do not forget – the mitological bonfire is in detail.

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Stellaris 4.0 CO Announced in January. Let’s start by talking about the promised efficiency reinforcements, which are the result of abundant re -terror of various Empire systems.

“Stellaris has many moving parts, and an amazing number of calculations is performed every month,” we read in the advertisement. “Many of these calculations are based on others, forcing them to perform sequentially and not in parallel. This means that the game slows down with the increase in the number of calculations in the whole game and is particularly noticeable in large galaxies – more planets and empires mean more POPS filling more jobs, producing more resources, with more paths for the fleet and so on.”

Paradox is trying to reduce the POP and work system, basically grouping POPS later in the game, instead of dealing with them individually. Trade is another system “that has a disproportionately large impact on performance compared to the benefits”, so “it simplifies significantly and makes commercial action as a standard resource.” Twowieski also wants to improve how fleets work, although it will probably happen after the 4.0 update is released.

As for the new guidelines and the game in the game, Post Steam continues that “a lot of feedback that we received from newer players, indicates that Stellaris has become overwhelming at the early stages of the game, providing flood and seemingly endless wave of notifications.”

They deal with this, “browsing events and notifications to ensure that all breaks are significant” – that is, they present you with a choice, not “purely informative”. Many events that are “purely informative”, including anomalies discovered by scientific ships, have been degraded to smaller notifications of “toast” down the entire interface. Empire leaders will also be less “in need” because they plan to combine the first two levels of the leader’s features and reduce the number of levels at which they were asked to choose the features.

Meanwhile, generating the game galaxy will be improved to reduce the chances of meeting solar systems with pre -scripted elements that conquer the number of residential worlds after the maximum that you will choose in the settings. Nowadays, there are many of these pre -script systems, because Stellaris has become the quintessence of the paradoxical cauldron for download, free or paid.

Paradox also tries to give a medium Stellaris game more spine using “suggested tasks” that are submitted in terms of conquest, exploration or development. They reflect “concentrated aspirations” for your empire and may include the construction of Dyson or, at the highest level, becoming a galactic guardian. Veterans players can probably ignore them, because “they are primarily teaching new players, how to play like you and guarantee that you will be able to force access to these important technologies.” You will be able to trace the completed tasks and other projects on the new Empire Time Axis found in the situation journal.

As for a more general improvement in the quality of life, they have gone through the genetic modification process during the modification of species and assimilation “to remove many pain points and make general flow”. Really, a dystopian sentence.

They also change the designation of the “colony” to a temporary modifier, and allow players to choose the term colonies, and “even” enable automation when issuing colonization order so that medium players to the end do not have to choose between the use of automation and the loss of the amenities and stability of the default. Oh, and they also gave the hairstyle of a ship designer.

Read more Couple. This is of course the tip of the iceberg, and later posts add many pounds of the body to the details sketched here. The final full changelog will actually be the abyss monster or my name is not locutus of borg.

I realize that all this probably sounds quite dry for new players “Phoenix Update” has been designed to stimulate. If you are among them, congratulations because of the last paragraph of this article – this is reaching the size of the Dyson ball. Despite this, I am always fascinated by attempts to trim and tighten the activities of games as inevitably baggy and exhausting as this. It reminds me of Civilization 7 efforts to get around the problem Most players did not finish one game.





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